![]() ![]() I like the new "faster" and "cheaper" setup for the guest goods (at least in theory ), definitely adds some flexibility for those who lack sufficient seed/mana production. ![]() Silk lvl 11 vs 15 10,71 vs 10,26 production per square without culture calculated in, so level 11 produces 4,4 more goods per square. So if you dont need the extra coins and want to maximise ur good production space level 11 silk manufactories are the best. Investing a ton of kp to keep it worth the space it takes up will be an unpleasant necessity i fear.ĭon't get me wrong, from the data showing up on the gamer's site, this is looking to be a pretty interesting new chapter and except for the extreme size being recommended there (19-20 expansions worth of space which i'm guessing doesn't even count the new manufacturies). And I discovered level 11 is the best level for (elven) silk manufactories space wise. Currently it still has good value but that will change when the next two chapters replace my T2 and T3 goods. Don't get me wrong, my MH is big enough that it almost "pulls it's weight" for pop per tile (167 for my lvl 7 vs 175 for the top level residence). Their production will substitute the 1-day and 2-day option, the 3h and 9h option for the original Goods production will remain.Click to expand.It does still give pop, but the way this is going we will have almost no need for T1-T3 goods except for trading with our smaller fellows and neighbors, at which point the production bonus is irrelevant. Sentient Goods can be produced in your manufacturies of level 24 and above. Now, with the past of the land mostly uncovered, the remaining questions - What happened to the Elvenar - and how are the Humans and Elves related to them? Are they truly their direct ancestors? Other resolutions: 320 × 231 pixels 823 × 594 pixels. File File history File usage Size of this preview: 800 × 577 pixels. File Discussion View source History InnoGames Follow us on From Elvenar Wiki EN. and this is how the player's journey started. File:18 manufactory humans gems 08 cropped.png. After centuries of recovering, the land was finally fertile enough again for you to settle on. Other races like the Sorcerers and the Elementals are not originally from Elvenar and can be regarded as visitors from distant lands or even alternate dimensions. Of the original Elvenar races, only the Woodelves, protected by their strong magic power, survived the big drought, hidden deep in the forests that were not attractive spots for the Amuni to settle on. At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. This guest race reveals a big chunk of the Elvenar background story and answers many questions about the history of this land. will this also be your fate? Or can a combined effort of knowledge and trust between all the different cultures of Elvenar convince the Amuni to learn how to live in harmony with nature? This leads to the extinction of the cultures that depend on fertile plains, like the Halflings, the Fairies and the Dwarves. The Amuni then move on to new, still fertile land, using their knowledge and power to displace and even expel other races from their land. No life can prosper on a ground they set a foot on. This kind of arrogance also leads them to ignore the fact that their lifestyle and technologies cause some serious environmental issues.īasically: The Amuni settle on fertile land, consume all the water until the land becomes a desert. ![]() Seeing you instead of the Elvenar just reinforces their belief that their culture prevailed in the end. They are maybe as close to a god-like race as the Elvenar were, and thus they are quite convinced about their culture and their way of handling things. It doesn't take long until the first creatures come out of this monument, introducing themselves as "the Amuni": a very highly developed ancient culture that worship a cat-like god they call Bastet. The Halflings are immediately alarmed because they have seen something like this before. Unexpectedly though, the first thing you will dig up in your city is a strange monument, which seems to dry out the ground and create sand all around its area. In your search for the forgotten past of your ancestors, the Elvenar, you decide to dig deeper. ![]()
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